After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

  • dinckel@lemmy.world
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    10 months ago

    What is it with games like this lately? These titles are completely devoid of creativity, running exclusively on the promise of amazing UE5 graphics

      • dinckel@lemmy.world
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        10 months ago

        Personally, I don’t even care about the graphics that much. Sure, it’s breathtaking and all, but by themselves they get old so quickly

    • Steeve@lemmy.ca
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      10 months ago

      Just looked at Steam reviews and apparently it’s another shitty launch that doesn’t run on anything other than the best cpu and gpu combos, so they can’t even promise good graphics lol

    • Katana314@lemmy.world
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      10 months ago

      I don’t necessarily think title is the issue. Some of the biggest name games out there use pretty basic words: “God of War”, “The Last of Us”. They definitely lose some attention by being a brand new IP without much of a “signature feel” to them, like giant mechs, zombies, or princess magic.

      • dinckel@lemmy.world
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        10 months ago

        I’m not talking about the title as in the name of the game. I’m talking about it in the sense of the game itself

      • cyd@lemmy.world
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        10 months ago

        “God of War” and “The Last of Us” are both incredible titles. They consist of simple words, immediately signal what the game is about, and have a poetic ring to them.