• TheJesusaurus@sh.itjust.works
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    2 days ago

    I have to disagree, it wasn’t a particularly good game. Everything felt off. I was days into the game and it felt like I was still doing tutorial missions. Basic mechanics weren’t unlocked until 3 quarters through the game. And I can’t imagine it has much replayability at all beyond trying to hunt down every trinket.

    It never granted you the feeling of being a wizard or whatever made Harry Potter special, it made Wizards feel ridiculous. 90% of the game is spamming a generic unnamed “attack” spell

    • Viking_Hippie@lemmy.dbzer0.com
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      2 days ago

      I was days into the game and it felt like I was still doing tutorial missions. Basic mechanics weren’t unlocked until 3 quarters through the game

      Oh wow. That’s fucking heinous. Even if there was nothing else objectionable about the game, that’s a definite dealbreaker.

      • Rekorse@sh.itjust.works
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        2 days ago

        You basically hop on your broom, fly directly to the thing you need, hop off, spam three buttons and kill everyone one by one, then get back on the broom and return. Repeat.

        I thought it was interesting to fly around and see how they built the world but that isn’t fun for long.

        The whole thing sort of doesnt make sense, but then again harry potter doesnt make sense as a book series so maybe they nailed it.

        • Cethin@lemmy.zip
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          2 days ago

          If only they actually made flying feel good. It’s impressive how boring it feels to fly in the game. I’m assuming that’s why Quiditch wasn’t included.

          • Rekorse@sh.itjust.works
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            2 days ago

            Leaving out quidditch was a huge mistake in my opinion. I don’t usually read about games ahead of time, so to find out quidditch wasn’t included some hours into the game was really deflating for me. Thats really the one place they could have taken a huge swing at something interesting and they just decided not to swing at all.

        • Viking_Hippie@lemmy.dbzer0.com
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          2 days ago

          There’s skills and then there’s basic game mechanics.

          Assassin’s Creed Valhalla didn’t introduce the series signature Leap of Faith until early in the second act, which understandably pissed off longtime fans who had been using it as a fundamental part of playing from during or just after the tutorial in previous AC games going back DECADES.

          Now imagine a similarly crucial gameplay mechanic in Harry Potter (let’s say a spell that demeans a marginalized group more thoroughly than you can otherwise do), but it isn’t introduced until well into the THIRD act.

          THAT’S heinous game design.

          • Jakeroxs@sh.itjust.works
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            2 days ago

            Idk I haven’t played the game, you’re clearly not coming from any objective standpoint though nor do you seem to have any idea what the actual skill unlocks would be.

            It’s just an extremely silly thing to call heinous when there’s actual heinous things happening in our world all the time.

            • TheJesusaurus@sh.itjust.works
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              2 days ago

              My guy, heinous is just a word to describe stuff. The basic mechanics of your character are locked behind what feel like endless tutorial missions. It’s bad game design. This is independent of any ongoing genocides

    • Tarquinn2049@lemmy.world
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      2 days ago

      Ah, I should probably mention that I played it in VR with motion controls, so combat was alot more fun than what the flat version of the game probably did. And just riding a broom or looking around at the really detailed environments(those that were) was worth it being very videogamey otherwise.