• Johanno@feddit.org
    link
    fedilink
    arrow-up
    15
    arrow-down
    2
    ·
    3 months ago

    What?! Forging money isn’t stealing?

    Man and I always thought that it is the same as piracy

    • TheEighthDoctor@lemmy.world
      link
      fedilink
      arrow-up
      3
      arrow-down
      13
      ·
      3 months ago

      Money is not an object, it’s a concept. Also when you forge money you devalue the whole currency therefore subtracting it from everyone. You could argue that pirating a game devalues it, but then I ask you is the game that you paid for any worse because Joe Schmoe made a copy?

      • Katana314@lemmy.world
        link
        fedilink
        English
        arrow-up
        12
        arrow-down
        2
        ·
        edit-2
        3 months ago

        Is the dollar any “worse” because someone copied it?

        Or, is its scarcity and trade valuation reduced because someone copied it?

        Try living in a third world country that prints hundreds of its own Trillion Dollar bills every week, and see what you think of it.

        • pyre@lemmy.world
          link
          fedilink
          arrow-up
          2
          arrow-down
          1
          ·
          3 months ago

          that has nothing to do with games. the value of a game comes from enjoying it, not from trading it away. it can be scarce or abundant. wouldn’t change a thing. the analogy doesn’t work.

          • Katana314@lemmy.world
            link
            fedilink
            English
            arrow-up
            3
            ·
            edit-2
            3 months ago

            If you’re the guy that developed a game, you only get so much enjoyment from playing it - and most of your enjoyment from selling 1,000 copies of it to feed your crippling addiction to novelty PEZ dispensers (and paying rent).

            On that note, if an indie developer tries to popularize his niche “aardvark slapping game” by selling it for 10 cents a copy, he might quickly flood the entire limited base of consumers that wants to simulate slapping aardvarks, and only makes $100 in the process. By destroying his game’s scarcity, even though he discovered an eager niche, he can no longer sell copies at his original price of $5 each - enough to pay rent for the month. That’s how scarcity of a game can be valuable.

            • pyre@lemmy.world
              link
              fedilink
              arrow-up
              2
              ·
              3 months ago

              You’re talking about a product. I’m talking about art. You’re arguing that free games have no value. I’m arguing that they do and price has no bearing on the value of an art piece.

              • Katana314@lemmy.world
                link
                fedilink
                English
                arrow-up
                1
                ·
                3 months ago

                I’m arguing no such thing. Artists can, but don’t always, choose to be generous with the product they make, just like bakers sometimes give extra loaves to homeless people. Would it be true to say that free food has no value? In either case it’s an act of generosity. Bakers and artists can both choose to set whatever valuation/price they want on their work, and can adjust if their chosen price point doesn’t make enough sales for their goals. It so happens many artists already have enough money, and simply want people to enjoy their work, or spread their name. The vast majority of artists don’t have enough money, hence the sardonic meme of the starving artist.

          • Katana314@lemmy.world
            link
            fedilink
            English
            arrow-up
            4
            arrow-down
            1
            ·
            3 months ago

            If someone forged 80 quintillion dollars, it would remove the usefulness of $1 from everyone else. (and that is in fact the economic fear that’s generated through excess inflation, something that has happened in many countries)