• Jeena
    link
    fedilink
    1417 days ago

    I really dislike readme’s which don’t explain what the Repo’s code is about at all. Is it a video editor? Some web library? I know it works on Windows, Mac and Linux but I need to google what it does.

    • Björn Tantau
      link
      fedilink
      1817 days ago

      In case you’re not being sarcastic, it is an old first person shooter where you fly in a kind of spaceship through labyrinthine mines and fight against rogue mine robots. It was defined by six degrees of freedom which made it very hard to orient yourself but which also made it stand out amongst other shooters.

      I played the first two Descent games on an early VR headset with rudimentary head tracking and 30 Hz displays. They could make you sick just playing on a normal monitor. But in VR it was a literal pukefest. It was awesome!

      • calm.like.a.bomb
        link
        fedilink
        English
        1617 days ago

        In case you’re not being sarcastic

        He’s not being sarcastic. I was ready to post something in the same vein because people should make a bit of an effort to put a simple description when they post a link.

        I played Descent in my days and I know about it, but even so I had no idea what the link was about.

        • @Gooey0210@sh.itjust.works
          link
          fedilink
          917 days ago

          You’re right, there’s no description in the post, and very little description in the repo. A lot of words about a patch, a patch, a patch, but a patch to what exactly? It says of game, but what kind of game, how does it look, what are the cool things about the game, you understand me 😄

      • Faceman🇦🇺
        link
        fedilink
        English
        217 days ago

        I played Crysis on a Vuzix VR920 in around 2008, that was my first VR other than a virtual boy.

        Dual 640x480, frame interleaved 3d at 30hz per eye! if you drop a single frame the eyes got out of sync and switched! I think I had dual 9600GTs at the time and it struggled. I think it also struggled on the dual 9800GTX+ I had after that.

        head tracking was purely gyro/accelerometer based and worked very poorly.

    • I eat wordsOPA
      link
      English
      -217 days ago

      a source code of a game ;))

  • Faceman🇦🇺
    link
    fedilink
    English
    617 days ago

    That is awesome.

    I played descent 1 and 2 for hours on end back in the day, never got to play 3 as I didn’t have a 3d card yet and they dropped the software renderer option.

  • @PowerCrazy@lemmy.ml
    link
    fedilink
    English
    317 days ago

    Descent 3 was probably the weakest in the series, but it also spawned Descent: Freespace and the best space sim since wing commander, Freespace2 which is fucking amazing. I think it is still opensource but there was some interplay fuckery about it that I don’t remember.